Turbo Wings X is an introductory project to the use of Unreal Engine 4 for game making. In it, players control a bird trying to avoid all the obstacles in its way. As they do so, things start getting faster and the straight road becomes twists and turns. Players unlock checkpoints as they advance further.
A neverending track is created using beizer curves while pipes surround the player in a geometric distribution. As the player goes further into the game, the parameters of the track-creation system become less tight resulting in more twists, turns and obstacles that the player will need to react to.