Genre | Platformer |
---|---|
Year | 2016 |
Platform | Windows |
Tools used | Unity |
Development time | 2 days |
Team size | 5 people |
Role | Main programmer |
Play | Play |
Our entry for the 2016 global game jam under the theme “Ritual”, using Tiled map editor for the level creation and taking inspiration of Hotline Miami for camera movement.
Your son has been kidnapped and its up to you to rescue him! Explore the distorted house and try to stay sane while searching for your lost memory fragments.