Gameplay Programmer

Kamanali: La Reliquia Prohibida

Genre Tower-Defense
Year 2013
Platform Windows
Tools used GameMaker
Development time 4 months
Team size 6 people
Role Programmer
Play Play

A tower-defense game inspired on Aztec mythology and focused on wall building.

When placing an structure, a grid showing free positions is created letting players know where they can place it. Hotkeys can also be used to place multiple structures easily.

In-game UI behavior for structure placement, tower upgrading, tower destroying and target selection where manually implemented.

For some tower shots, a curved travel animation was implemented through position interpolation.

Using draw blend modes, day and night cycles where implemented.