Genre | Tower-Defense |
---|---|
Year | 2013 |
Platform | Windows |
Tools used | GameMaker |
Development time | 4 months |
Team size | 6 people |
Role | Programmer |
Play | Play |
A tower-defense game inspired on Aztec mythology and focused on wall building.
When placing an structure, a grid showing free positions is created letting players know where they can place it. Hotkeys can also be used to place multiple structures easily.
In-game UI behavior for structure placement, tower upgrading, tower destroying and target selection where manually implemented.
For some tower shots, a curved travel animation was implemented through position interpolation.
Using draw blend modes, day and night cycles where implemented.