Genre | Platformer |
---|---|
Year | 2016 |
Platform | Windows |
Tools used | Unity, Tiled |
Development time | 1 week |
Team size | 1 person |
Role | Creator |
Play | Play |
Platformer where the player must get to the end of the level while going through randomly placed rooms. Players must hurry before the tunnel collapses while also taking care of running out of light in your torch.
You've been entrusted the holy task and you have gone down to the underground catacombs of your hometown. Enter the darkness and to the depths where your destiny awaits.
Using Tiled map editor, multiple room structures where created.
A correlation to each level entrance and exit points was created, so it was feasible to complete the game through a connection of random rooms.