Gameplay Programmer

Chatarra Galáctica

Genre Shooter
Year 2015
Platform Windows
Tools used Unity
Development time 3 months
Team size 3 people
Role Main programmer
Play Play

Small top-down view space shooter

Health and shield bars use an image mask to have a dynamic appearance.

Weapons define how projectiles are fired, initial direction, frequency and amount.

Bullets have properties of duration, damage, direction and speed. More complex bullets have secondary spawning bullets on life events, force over time and piercing capabilities.

Waves of enemies can be triggered automatically on determined intervals, with weighted random enemy spawns, or they can be manually specified and triggered by external events.